package com.czapl.towers;

import com.badlogic.gdx.math.Vector2;
import com.czapl.drawing.CProjectile;
import com.czapl.mygdxgame.MyGdxGame;

public class CannonballProjectile extends CProjectile {

	public CannonballProjectile(Vector2 coordinates) {
		super(coordinates);
		m_impactRadius = 10;
		m_speed = 300;
		m_baseDamage = 25;
		m_sprite = MyGdxGame.towerAtlas.createSprite("projectile2");
	}

}
